MICHIGAN CHESS ASSOCIATION

1999 Primary/Elementary Team Championships
Solutions:
(1) A Knight on the Rim is Grim!
6.Bxh6!  Removing the defender for f7.  Black can avoid the immediate mate by giving up the knight for free and castling.  The game continued: 6...gxh6 7.Qxf7#.
(2) Knightmare!
Black's two choices are 9...Nxe5 winning the knight for free, or 9...Nxh2#.  Mate is better.
(3) The Forgotten Pawn!
After 14.Qf6+  Black has only two choices.  If  14...Be7 then 15.Qxh8+ Bf8 16.Qxf8#.  Or, if 14...Ke8 then 15.Bf7#.
(4) The Scholastic Corner
With the knight out of the way, the queen can deliver mate, backed up by the bishop on c4. 5.Qxf7#!

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