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QUEENS GAMBIT ACCEPTED
This article could also be called Opening Basics
or Opening Play for Beginners to indicate that the
focus is on less experienced players, to help them better
understand opening play. Players over 1500 may wish to stop
reading now. The goal is to illustrate opening themes using
simple terminology and explanations without meaning to sound
condescending we all have to walk before we run.
Lets analyze a double Queen Pawn opening, less common
than the double King Pawn openings (1. e4 e5) but employed more
frequently at the upper levels. The play is typically more closed
and positional compared to the double King Pawn games, which are
usually more open and tactical, at least in the opening phase. As
you improve at chess, you will choose opening systems that suit
your style and taste. If you play the Queens Gambit, or
else play against it, the ideas behind the initial move sequence
are indeed crucial.
1. d4 1
d5
Both players have made good first moves. The Queen Pawn
advance gains space in the center, occupying a center square
(d4/d5) and controlling another center square (e5/e4) along with
controlling a square from the extended center
(c5/c4). Also, the Queen and Queen Bishop now have open lines to
develop; their scope has already improved to 2 squares for the
Queen and 5 squares for the Bishop.
The fundamental distinction between Queen Pawn openings and
King Pawn openings is how the center Pawn is supported by the
Queen on both ends. Therefore, each side has a much stronger
foothold in the central arena compared to 1. e4 e5 where the King
Pawns are undefended. This basic feature leads straight into
stock openings like the Ruy Lopez (1. e4 e5 2. Nf3 Nc6 3. Bb5)
where White plays to undermine Blacks King Pawn, whereas 1.
d4 d5 2. Nc3 doesnt threaten Blacks Queen Pawn at all
and in fact hinders Whites potential Queenside play,
because the Nc3 blocks the c2 Pawn from advancing. Having said
that, some players prefer 2. Nc3 because they like those
positions, or else they can get out of book quickly, but after 2.
Nc3 Nf6 Black has an easy game since 3. e4 is prevented.
(Actually, 3. e4!? leads to a different gambit outside the scope
of this discussion.) To reiterate, there is a world of difference
between 1. e4 e5 2. Nf3 versus 1. d4 d5 2. Nc3.
2. c4
A gambit is a material sacrifice to gain other advantages in
time, space, or position. In the Queens Gambit, White
offers the c Pawn to lure Blacks Queen Pawn from the
center, leaving White with two center Pawns and Black with only
one. Whether this becomes truly advantageous for White is and
will forever be controversial, because several Black defenses
play directly against this classical tenet. Todays lesson
for beginners is that the Queens Gambit isnt
necessarily a gambit, since in many variations White easily
regains the Pawn, or else Black spends valuable time and/or
creates positional weaknesses trying to retain it.
Before proceeding, lets compare the Queens Gambit
to the Kings Gambit (1. e4 e5 2. f4), an aggressive
attacking opening where White aims to develop quickly and ambush
Blacks Kingside. Now the Kings Gambit is often a true
gambit, since after 2
ef Black can realistically maintain
the extra Pawn with an eventual
g5. Also, the opening of
the d1-a4 diagonal in the Queens Gambit only helps White,
while the opening of the e1-h4 diagonal in the Kings Gambit
only hurts White. But White gets pieces out fast with 3. Nf3, 4.
Bc4 and 5. 0-0 (depending on Blacks play); if the f4 Pawn
falls, the half-open f file proves extremely useful for
Whites attack. In contrast, after 1. d4 d5 2. c4 the action
is toward the Queenside, with both Kings safely at home and many
moves away from castling. Whites intent during the
Queens Gambit is for space and position instead of an
instant confrontation. To reiterate, there is a world of
difference between 1. e4 e5 2. f4 versus 1. d4 d5 2. c4.
2
dc
The books will tell you, the best way to refute a gambit
is to accept it. As with all chess advice, that grand
statement must be placed into context. Since the extra Pawn is
difficult to maintain, Black tends to decline the Queens
Gambit with 2
e6 (Classical Defense) or 2
c6 (Slav
Defense). The purpose of this article is to teach White how best
to recapture the Pawn, and to advise Black against going to
contortions just for that Pawn.
Other second moves for Black are less successful. 2. c4 Nf6?!
goes nowhere after 3. cd; if 3
Qxd5 4. Nc3 develops while
gaining time, or else 3
Nxd5 4. e4 Nf6 5. Nc3 and White
owns the center. Compare this to the Grunfeld Defense (1. d4 Nf6
2. c4 g6 3. Nc3 d5) where Black encourages 4. cd Nxd5 5. e4 Nxc3
6. bxc3 typical hypermodern chess with Black playing
against Whites big center. One rare bird to recognize is
the Chigorin Defense (1. d4 d5 2. c4 Nc6), simply met by 3. cd
Qxd5 4. e3 e5 5. Nc3 Bb4 6. Bd2 Bxc3 7. bxc3 and White has the
Two Bishops to combat Blacks superior development.
After 2
dc, White has four reasonable choices, which
well cover from least popular to most popular:
1) 3. Qa4+
If White is this skittish about being down one Pawn, even for
one move, perhaps the Queens Gambit isnt the ideal
opening. The fork involving e8 and c4 regains the gambit Pawn,
but the Queen isnt well placed on c4. Besides, you should
avoid such early Queen moves in the opening, since they can prove
disastrous. Kaliuzhny-Maly (Alushta, 2000) continued 3. Qa4+ Nd7
4. Qxc4 e6 5. Nf3 Ngf6 6. Nc3 c5 with equal chances.
2) 3. e4
The logical follow-up to the gambit, establishing a beautiful
Pawn duo at d4 and e4, but this is considered overly ambitious.
Black should strike back in the center immediately:
a) 3. e4 c5 4. Nf3 cd 5. Qxd4 Qxd4 (so much for the
opening) 6. Nxd4 Bd7 and Black quickly equalizes.
b) 3. e4 e5 4. de Qxd1+ (so much for the opening) 5.
Kxd1 Be6 6. Nd2 Nc6 with an even game.
Black fares much worse clinging to the c4 Pawn with 3
b5!?, because White can pry open Blacks Queenside with a4
& b3. Harrwitz-Mongredien (London, 1860) went 3. e4 b5!? 4.
a4 c6 5. ab cb 6. b3 Bb7 7. f3 e6 8. bc bc 9. Bxc4 (development
with gain of time, also reestablishing material equality) Nf6 10.
Be3 Bb4+ 11. Nd2 and White is better. More recently,
Yermolinsky-Zaltsman (St. Martin, 1993) went 3. e4 b5!? 4. a4 c6
5. ab cb 6. Nc3!? Bd7 (now its a real gambit) 7. Nf3 e6 8.
Be2 Nf6 9. 0-0 Be7 10. d5 b4 11. d6 Bf8 12. e5 bxc3 13. exf6 Nc6
(Black wisely avoids 13
cb 14. Bxb2 gf 15. Bxc4 with a
gloomy position) 14. fg Bxg7 15. bc 0-0 producing a tense
middlegame.
3) 3. e3
A safe choice, aiming to regain the gambit Pawn without
further ado. Now Black, whatever you do, dont try 3
b5?! Check out this early example (Greco-NN, Rome 1620): 3. e3
b5?! 4. a4 c6 (4
a6? 5. ab and Blacks a Pawn is
pinned anyway) 5. ab cb?? 6. Qf3 1-0. For the record, NN is the
standard abbreviation for No Name where the winner
protects the losers identity when publishing such a
humiliating crush.
If youre still unconvinced, heres another
sparkling miniature (Sarratt-NN, London 1818): 3. e3 b5?! 4. a4
Bd7 5. ab Bxb5 6. Nc3 (development with gain of time) Ba6? 7.
Qf3! c6 (What else?) 8. Rxa6! Nxa6 9. Qxc6+ Qd7 10. Qxa8+ Qd8 11.
Qc6+ Qd7 12. Qxa6 1-0. The c4 Pawn is not worth two pieces.
After 3. e3, Black might respond 3
e6 transposing to
the next section after 4. Nf3 Nf6, but more often Black tries 3
e5 or 3
c5 as above. So White usually prefers 3.
Nf3 which blocks
e5 for the moment. Both sides should
remember how the Queens Gambit Accepted is more tactically
tricky than the Queens Gambit Declined, where the center is
closed. This club game illustrates two ideas: 3. e3 c5 4. Bxc4 cd
5. Nf3 e5! (5
de?? 6. Bxf7+! Kxf7 7. Qxd8 wins the Queen)
6. Nxe5?? Qa5+ 7. Bd2 Qxe5 and Black won.
4) 3. Nf3
The most common move, planning to recapture the gambit Pawn
with smooth development (Bxc4) while preventing 3
e5 which
would free Blacks game. The most natural reply for Black is
3
Nf6, allowing 4. e3 and 5. Bxc4 to concentrate on
Blacks own development and castling. 3
Be6?! is
intuitively bad, blocking Blacks King Pawn from advancing,
plus the Be6 is easily kicked with Ng5. On 3
Be6?! 4. e4
c6 5. a4 intending 6. Na3 or 6. Qc2 snatching the c4 Pawn and
White stands well. Note that sometimes Whites Queen Knight
is deployed at d2 or a3 to regain the gambit Pawn, thus 3. Nc3 is
less favored in the Queens Gambit Accepted. But in the
Queens Gambit Declined, 1. d4 d5 2. c4 e6/c6 3. Nc3 is the
obvious continuation.
After 3. Nf3, the two best moves for Black are 3
Nf6
and 3
a6, but we all know our opponents wont always
play by the book. You will undoubtedly encounter players who
accept the Queens Gambit, then fight ferociously to keep
the extra Pawn. This can sensibly be done with 3
c6 4. e3
b5!? 5. a4 e6 and Black hopes to maintain the Queenside Pawn
chain with
a6. White should play 6. b3 attacking the
chain; 6
Bb4+ 7. Bd2 Bxd2+ 8. Nfxd2(!) gets the King
Knight involved against Blacks Pawns.
A pertinent side note is how in these
b5 lines, Black
can sometimes advance b5-b4 to block the Queenside and maybe hold
the extra Pawn. If Whites Queen Knight is already on c3,
all the better. This is yet another reason why White might avoid
an automatic Nc3 in the Queens Gambit Accepted. A good
example is Karpov-Portisch (Tilburg, 1983): 1. d4 d5 2. c4 dc 3.
Nc3 a6 4. Nf3 b5 5. a4 b4 6. Ne4 Nd7 7. Ned2 c3! 8. bc bc 9. Ne4
Ngf6 10. Nxc3 (Five moves to get to c3!) e6 11. e3 Bb4 12. Bd2 c5
with an equal position, later drawn. In any case, if Black ends
up keeping the Pawn with
b5, White should find counterplay
in the center to compensate. And if White feels adventurous, you
might investigate the razor sharp Anti-Meran Gambit.
a) 3. Nf3 Nf6
develops both King Knights to their best squares while eyeing
the center. From here, many QGA variations will lead to an
Isolated Queen Pawn position = a lone Queen Pawn on d4 but no c
Pawn or e Pawn nearby to help protect it. For instance, 3. Nf3
Nf6 4. e3 e6 5. Bxc4 c5 6. 0-0 cd 7. ed Be7 and White plays for a
middlegame attack based on a spatial advantage, the strong e5
outpost and the half-open e file, while Black aims to exchange
pieces into a favorable endgame where the d4 isolani is weak.
A famous recent QGA game featuring an Isolated Queen Pawn was
X3D Fritz-Kasparov (New York, 2003): 3. Nf3 e6 4. e3 Nf6 5. Bxc4
c5 6. 0-0 a6 7. Bb3 cd 8. ed Nc6 9. Nc3 Be7 10. Re1 0-0 11. Bf4
(More thematic is Bg5 or Be3, but this was an inspired
psychological choice by the programmers since Kasparov has played
both sides of this position!) Na5 12. d5 (White sacrifices the
Isolated Queen Pawn for complications) Nxb3 13. Qxb3 ed 14. Rad1
Be6 15. Qxb7 Bd6 with an interesting middlegame, eventually
drawn.
One word of caution about chess study. A certain source lists
this Queens Gambit Accepted continuation as the main line:
3. Nf3 Nf6 4. e3 e6 5. Bxc4 c5 6. 0-0 a6 7. Qe2 Nc6 8. Rd1 b5 9.
Bb3 c4 10. Bc2 Nb4 11. Nc3 Nxc2 12. Qxc2 Bb7 with
equality. But no White player in their right mind would
allow such obvious tempo-gaining advances as 8
b5 and 9
c4, then leave White without the valuable King Bishop,
then leave Black with a finely fianchettoed Queen Bishop, which
is Blacks hardest piece to develop in Queen Pawn openings.
Instead 6. 0-0 a6 7. a4 is the natural move to avoid this
business, preventing Blacks Queenside Pawns from
steamrolling ahead. So dont believe everything you read.
(In the sake of fairness, find Janowski-Lasker, Berlin 1910 for
an instructive counterexample where a2-a4 is detrimental.)
b) 3. Nf3 a6 is Alekhines
Variation, with the simple but effective plan of
b5
gaining time hitting the Bc4, then a fine outpost for the Queen
Bishop with
Bb7. Compare to the Najdorf Sicilian (1. e4
c5) where
a6 also figures prominently in Blacks
plans. You might wonder why Black is advancing a Rook Pawn so
soon in the opening, and good for you. Here the move makes
perfect sense and fits into Blacks overall defensive
scheme. Consider the Ruy Lopez (1. e4 e5 2. Nf3 Nc6 3. Bb5 a6)
where Black also plays this early Rook Pawn push, but for sound
reasons. After 3. Nf3 a6, White has several candidates:
i) 4. a4 is considered harmless by Schipkov who
cites 4
Nc6 5. e3 Bg4 and 4
Nf6 5. e3 Bg4 6. Bxc4
e6, both yielding equal chances.
ii) 4. e4!? becomes a true gambit after 4
b5 5. a4 Bb7
6. ab ab 7. Rxa8 Bxa8 8. Nc3, when Black can select the safe 8
e6 or the sharp 8
c6 (Schipkov).
iii) 4. e3 Bg4 develops the Queen Bishop in a different way,
often exchanging it for Whites King Knight. The main line
is 5. Bxc4 e6 (see how Black does well to develop the Bishop
before playing e7-e6), then 6. 0-0 Nf6 gives even chances.
Alternatives are 6. d5 ed 7. Bxd5 Qe7! (Schipkov), indirectly
protecting b7 (8. Bxb7?? Qb4+ & 9
Qxb7), or else 6.
Nc3 c5!?. Here the aggressive 6. Qb3 tries to exploit the absent
Bc8, although Black can wreck Whites Pawns with 6
Bxf3 7. gxf3 b5 8. Be2 Nd7 leading to dynamic equality. Another
option is 6. h3 Bxf3 7. Qxf3, or if 6
Bh5 7. Qb3 again
aiming for Blacks Queenside. In all of these subvariations,
both sides get good play.
I hope this discussion on the basic themes of the Queens
Gambit Accepted has been helpful. Please submit any comments,
suggestions, improvements and corrections. Thanks for reading! TP
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