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The Booster section continues to grow, as it once again was
bigger than any before. A total of 51 players, and then two
re-entries and one houseman, came to compete in Lansing. The
4-day schedule was the smallest group with only nine players. The
many young players prefer the faster time controls. There were 25
players and a re-entry in the 3-day schedule. And then 17 players
with another re-entry in the 2-day schedule. A special note about
the 2-day was that one players rated under 700 actually made the
cut in round one, showing the attractiveness of this schedule to
scholastic players.
Rounds 1-4
Most of the games from this section were picked for their
instructional value.
Black finds some nice tactics to win a pawn, but then let
White come back to build up a kingside attack:
Sheldon Mandell (1099)
Nishant Jain (975)
2-day, Round 2
Queen's Pawn: Zukertort (London), D02
Notes by Tim McGrew
1.d4 d5 2.Nf3 Nf6 3.Bf4 c5 4.c3 cxd4 5.cxd4 Nc6 6.e3
e6
6...Qb6 is reasonable here, underscoring the fact that White's
early development of the darksquare bishop has left the queenside
weak. For example, 7.Qc2 Bf5! 8.Qxf5? Qxb2-+
7.a3 Qa5+ 8.Qd2 Bb4! 9.Nc3 Ne4! 10.Qc1 Bxc3+ 11.bxc3
Nxc3 12.Bd3
12.Qd2 would prevent the coming discovered check, but White
probably didn't want to trade queens now that he's a pawn down.
12...Ne4+ 13.Nd2 Nxd2 14.Qxd2 Qxd2+ 15.Kxd2
Off they come anyway. Now White has to find some comfort in
the fact that Black's remaining bishop is passive.
15...00 16.g4 e5?!
This bid for freedom is superficially logical, but it lands
Black in some difficulties.
17.dxe5 Bxg4 18.Rhg1 h5 19.Be2 g6?
19...Bxe2 20.Kxe2 Rfe8 leaves Black with the upper hand.
20.Bxg4 hxg4 21.Rxg4 Rae8 22.Rb1 f5??
This blunder makes White's task unexpectedly easy.
23.Rxg6+ Kf7 24.Rf6+ Kg8 25.Rg1+ Kh7 26.Rh6# 10
Here is a quick endgame:
Ed Mandell (1371)
Kurtis Droge-Germain (1332)
3/4-day, Round 3
Notes by Tim McGrew

Black to Move
41...Rxe4+!
An excellent simplifying combination. It's the shots like this
that turn long, grind-me-down endings into walk-away victories.
42.Rxe4 Nxe4 43.Kxe4 Ke6 44.Kd4 c5+!
This pawn is just a decoy.
45.Kxc5 Ke5 46.h5 g5!
Black correctly keeps on his g-pawn. Exchanging would be a
horrible error, throwing away half a point.
47.Kc6 Kf4 48.Kd6 Kxg4 01
A nice display of technique by Black.
Michael Carter Jr. (1136)
Chris Schmidt (1322)
3/4-day, Round 4
English: Anti-Benoni (Geller), A33
Notes by Edward Laurin
Whoa?! Remember that one? Michael Carter Jr. is one of
Monroe's Elite, young and rising stars. Even though he doesn't
score a point in this game, I must note that his opponent is also
a very talented young man from Kearsley, keep an eye on the
tactics: These two are going to be seeing a lot of their games on
magazines this upcoming scholastic year, I think.
1.d4 Nf6 2.c4 e6 3.Nc3 c5 4.Nf3 cxd4 5.Nxd4 Nc6 6.Nxc6
White has a nice centralized position here. A good rule of
thumb for youngsters (anyone really) is to not trade your pieces
so willingly unless you see no other good moves or if the trade
does something that benefits you, like brings your opponents king
out too early. 6.Bg5 gets another piece out and pins a knight.
6...bxc6 7.Bg5
See? White makes this move anyway.
7...Bb4 8.Qc2 h6 9.Bxf6
See above note.
9...Qxf6
See what has happened with all the trading? White takes his
pieces, which are out and about, trades them, and allows Black to
get more pieces out. You want to stay ahead in development, and
if trading helps your opponent get his pieces out don't do it.
10.Rc1 d5
We see another drawback to White's trades. Black gets more
support in the center. Another good lesson: You want to control
the center and if by trading pieces you help your opponent to do
that don't trade!
11.e3 Ba6?
Oops. Black hurries to get his last piece into the game. But,
here comes another good lesson. When you're getting your pieces
out you want to try and put them on squares where they can't be
easily attacked (especially if they aren't defended!) One of the
keys to finding tactics in chess is looking for the under
protected pieces (or the undefended pieces). Try using that idea
to find White's next winning move:

White to Move
12.Qa4!
Bam! White sees it. The c6-pawn, the bishop on a6 and the
bishop on b4 are all undefended and White attacks all three!
12...Bxc3+ 13.Rxc3 Bb7 14.cxd5
14.Rb3 wins quicker, although it is much harder to see.
White's plan in the game works just as well! 14...000
(14...Qe7 15.cxd5 exd5 16.Ba6 Bxa6 17.Qxc6++-) 15.Qxa7+-
14...exd5 15.Ba6
Once again White is attacking two undefended pieces!
15...Bxa6 16.Rxc6
Another nice tactical fork by White.
16...Qxb2 17.Rc2+?
Ouch! White gets over anxious to win a queen with the
discovered attack but misses Black's response. After 17.Rxa6+
White will be able to take the a-pawn and go on to a nice win.
17...Bb5!
Black defends with style. Despite the pressure of White's
attack, he remains in a calm nature. This is another good lesson:
Never give up. Even when it seems like your opponent is going to
win a bunch of material play your best moves: You never know when
they'll make a mistake.
18.Rxb2 Bxa4 19.Rd2 Bc6 20.00 00 21.Rc1
Bb7 22.Rc7 Rab8 23.h3 Rfc8 24.Rdc2 h5 25.Rxc8+ Rxc8 26.Rb2 Bc6
27.Rb3 g6 28.Ra3 Rc7 29.Rc3 Rc8 30.Rc5 Bb7 31.Ra5 a6 32.Ra4 Rd8
33.Kf1 01
And Black went on to win.
After the merger of all three sections:
4.0: Hodge, Droge-Germain, Van Horn
3.5: Zaremba
3.0: 10 players
Round 5
Here are the pairings of the top four players:
1. Hodge 1 Droge-Germain
2. Van Horn 0 Zaremba
Otho Payne (937)
Michael Carter Jr. (1136)
Caro-Kann: Advance, B12
Notes by Edward Laurin I chose this, another of Michael's
games, because of the sacrifice in it. It is important for
players to understand some of the thematic sacrifices in chess as
they reoccur quite frequently every year. This particular one is
called the Greek Gift.
1.e4 c6 2.e5 d5 3.d4 e6 4.Nf3 Nd7 5.Nc3 Bb4 6.Bd2 Ne7
7.Bd3 00
Player's of these French/Caro-Kann positions must
be well aware of the Greek Gift Sacrifice. White to
play and win!

White to Move
8.Bxh7+!
This move works because Black has no pieces on his kingside or
in front of the king to protect him, while White has his
darksquare bishop, his knight (and soon his queen) all over
there!
8...Kxh7 9.Ng5+ Kg8
9...Kg6: This odd move is Black's only hope! But, White still
easily wins: 10.h4. This is the usual idea behind this opening.
10...Qb6 11.Qg4. And this is the other. 11...Nf6, trying to chase
away the pesky queen. 12.h5+ Kh6 13.Nxe6+ Kh7 (13...g5
14.hxg6#) 14.Qxg7#. This just gives the reader an idea of
how to deal with this sacrifice if the king tries to escape by
going to g6.
10.Qh5 Re8
This is forced otherwise White will checkmate Black soon.
11.Qh7+
This works. But White can win quicker with: 11.Qxf7+ Kh8
12.Nxe6 and White attacks both the queen and threatens checkmate
on g7.
11...Kf8 12.Qh5
Nope! White already started the attack he must keep going.
12.Qh8+ Ng8 13.Nh7+ Ke7 14.Qxg7. Now Black cannot stop White from
playing Bg5+, winning even more material. This is a normal
position after the Greek Gift and it would do well for every
player to know it so you can avoid it!
12...Ng6
Nice. This is the only move that wins for Black.
13.Nh7+ Kg8 14.Bg5
White's attack is gone now.
14...f6?
Black cracks under pressure. Defending is a very difficult
thing to do at all levels of chess. However, a good rule of thumb
is to never push a pawn in front of your king unless you
absolutely have to.
15.Qxg6
This recovers the piece, but White had a winning combo with:
15.Nxf6+ Kf7 (15...gxf6 16.Qxg6+ Kh8 17.exf6 and Black
will have to sacrifice material to stop the checkmate on g7. Note
that Rg8 doesn't work because of Qh6#.) 16.Nxe8+-
15...fxg5 16.Nxg5 Nf8 17.Qf7+ Kh8 18.Qh5+ Kg8 19.Qf7+
Kh8 20.Qh5+ ½½
White's best is to go for the three-move repetition here, as
there is no way to recover the sacrificed piece. This was a very
interesting game full of tactics, but the point isn't to memorize
or be able to see those ideas. The point is that with move 8,
White enters into a well known position and it benefits the chess
player that knows these common sacrifices both for attacking and
defensive purposes.
White wins a couple of pawns, but Black has a good
counterattack going when he misses a tactic:
Mervin Draper (1052)
Joel Schwiebert (572)
Slav, D10
Notes by Tony Palmer
1.d4 d5 2.c4 c6 3.Nc3 Nf6 4.Bg5 Bf5
Sometimes Black chooses 4...Ne4 to avoid doubled pawns on f6;
5.Nxe4 dxe4 and now White must avoid 6.e3?? Qa5+ and 7...Qxg5.
5.e3
5.Qb3 b6 6.Bxf6 dxc4 7.Qxc4 gxf6 8.e3 b5 9.Qb3 a5 10.a3 Bg7
(Beck-Volkers, Nijmegen 2001) with chances for both sides.
5...e6 6.Nf3 Be7 7.Qb3 00?
Drops the pawn on b7. 7...Qb6 8.Qxb6 axb6 and Black is fine.
8.Qxb7 Nbd7 9.Qxc6 Qb6 10.Qxb6 Nxb6 11.b3 dxc4 12.bxc4
Nxc4?!
An interesting idea, trying to regain the piece on the c-file,
but this shouldn't work.
13.Bxc4 Rac8 14.Bxe6?!
14.Nd2 Bb4 15.Rc1 and White is a clear piece up.
14...fxe6 15.Nd1 Bb4+ 16.Kf1
16.Ke2 Rc2+ forces 17.Kf1 anyway.
16...Bd3+ 17.Kg1 Ne4 18.h3?
18.Bh4 saves the bishop while defending f2.
18...Nxg5
18...Rxf3! 19.gxf3 Nxg5 wins two pieces for a rook.
19.Nxg5 Be2 20.Nxe6 Rf6 21.Nc5 Rg6 22.Ne4 Bf3
Immune because of the pin.
23.Ng3 Rc2?
But the pin is now broken.
24.gxf3 10
While the top two meet, can the others catch up?:
5.0: Hodge
4.5 Zaremba
4.0: E. Mandell, Aguilar, Vorhauer, Droge-Germain, Schmidt, Van
Horn, Watkins
Round 6
1. Zaremba 1 Hodge
2. Vorhauer ½ E. Mandell
3. Aguilar ½ Schmidt
4. Droge-Germain 1 Van Horn
5. Browne (3.5) 1 Watkins
Black walks into a shot:
Ted Gregg (1211)
Rishi Narayan (656)
Bird, A02
Notes by Tony Palmer
1.f4
Bird's Opening, a solid alternative to 1.e4 and 1.d4. Black
often replies 1...d5 to gain a foothold in the center.
1...e6 2.e4 d6
Solid but passive. 2...d5 offers better chances.
3.d4 Be7 4.Nf3 Nf6 5.Nc3 Nc6
See how White's control of the center plus his huge advantage
in space gives him an easy game.
6.Bb5 Bd7 7.00 00 8.a3!?
8.h3 would be better, then 9.Be3 to complete development.
8...a6 9.Bxc6 Bxc6 10.d5 exd5 11.exd5 Bb5 12.Re1 c6
13.dxc6
13.a4? Bc4 14.b3 Bxd5 and Black wins a pawn.
13...Bxc6 14.Nd4 d5 15.b4 Ne4 16.Bb2 Qd6
16...Qd7 is somewhat better.
17.g3
17.Nf5 Qe6 18.Nxd5! Bxd5 19.Qxd5! Qxd5 20.Nxe7+ Kh8 21.Nxd5
wins a piece. 17.Nf5 Qe6 18.Nxd5 Rad8 19.Ndxe7+ Kh8 20.Bxg7#
17...Rfe8 18.Nxc6 Qxc6?
18...bxc6 was forced.
19.Nxd5 Rad8? 20.Nxe7+! 10
20...Rxe7 21.Qxd8+ and White is up a rook.
White goes on a hunt for Blacks king:
Sheldon Mandell (1099)
Kevin Hoyt (Unr)
Queen's Pawn: Zukertort (Chigorin), D02
Notes by Tim McGrew
1.d4 Nc6 2.Nf3 d5 3.Bf4 Nf6 4.h3 Bf5 5.e3 Nb4 6.Na3 e6
7.c3 Nc6 8.Bb5 Qd7?
Breaking a pin with your queen is like blocking a punch with
your face. It just doesn't work out the way you had hoped. Black
would more or less equalize with 8...Bd6 or 8...Bxa3 9.bxa3
00.
9.Ne5! Qe7?
Black is lost, but 9...Qc8 would at least keep the queen in
contact with the rook.
10.Nxc6 bxc6 11.Bxc6+ Kd8 12.Bxa8
We could draw the curtain here, but the coming king hunt has
some nice touches.
12...Ne4 13.Qb3 Qh4 14.Qb8+ Ke7 15.Qxc7+ Kf6 16.Be5+
Kg6 17.g3! Nxg3 18.Bxg3 Qe4 19.Rg1! Bxa3 20.bxa3
Here 20.Bf4+ is very convincing, e.g. 20...Kh5 21.Qxf7+ Bg6
22.Qxg7 with the threat of 23.Qh6#.
20...Rxa8 21.Bh4+ Kh5 22.Rg5+ Kh6 23.Qf4 Qh1+ 24.Rg1+!
Very pretty!
24...g5 25.Qxg5# 10
Michael Carter Jr. (1136)
Joseph Tang (677)
Queen's Gambit: Chigorin, D07
Notes by Tim McGrew
In this tussle between two promising juniors, Michael comes
out on top.
1.d4 d5 2.c4 Nc6
If this were home preparation it would be one thing, but to
venture the Chigorin without preparation can be dangerous.
3.Nc3
Perfectly playable, though 3.Nf3 is a bit more popular these
days.
3...Nf6
A few years ago I experimented in some online games with
3...e5!?, generally with good results. White can keep a small
plus with accurate play, but even in that variation Black's
position is reasonable. And White has several ways to lose the
advantage altogether. Witness this miniature won by one of my
students: 4.e3 (4.cxd5 Nxd4 5.e3 Nf5 is a more testing
line.) 4...exd4 5.exd4 Nf6 6.Bg5 Be6 7.cxd5 Bxd5 8.Nxd5? Qxd5
Black is already clearly better thanks to White's isolated pawn
and lack of kingside development. But now White compounds his
problems. 9.Bxf6?? Bb4+! Surprise! 10.Ke2 Qe4#
IlPadrino-RichardH, ICC 1998. In any event, this sub-variation of
the Chigorin can pose White some interesting problems. If you're
searching for a Black weapon against the Queen's Gambit, give it
a look. But don't forget to prepare something against 3.Nf3!
4.Bg5 Ne4 5.Nxe4 dxe4 6.e3 a6 7.f3 exf3 8.Nxf3 h6
9.Bf4 Nb4?
This one-horse attack is premature and easily rebuffed. Black
should be thinking about getting some more pieces off of the back
rank, and 9...e6 is a good way to start.
10.Qa4+ Nc6?
This loses a piece outright. Black is in a bit of a jam, but
the tricky 10...Qd7 11.Qxb4 e5!? might be the best way to
minimize the damage.
11.d5 Bd7 12.dxc6 Bxc6 13.Qd1 e6 14.Be2
If material were even, White probably wouldn't try 14.Qxd8+
because it develops a Black rook. But here, with a piece in his
pocket, White could swap without any hesitation.
14...Bb4+ 15.Nd2 00 16.a3 Bxd2+
By exchanging pieces, Black helps White to move closer to a
winning ending.
17.Qxd2 Qxd2+
Here again, it would be preferable for Black to keep queens on
in the hope of stirring up trouble.
18.Kxd2 Rad8+ 19.Ke1 Rd7 20.Rd1!
White has the right idea.
20...Rxd1+ 21.Kxd1 Bxg2
This doesn't really win a pawn since White can get it back at
c7 or h6.
22.Rg1 Rd8+ 23.Ke1 Bc6 24.Bxc7 Rd7 25.Be5! f6?
Probably an impulsive move. 25...g6 was necessary.
26.Bxf6 Ba4 27.Bd4 Rd6?
Oops!
28.Bg4?
Counter-oops! 28.Rxg7+ would mop things up in a hurry.
28...Kf7 29.Rf1+
There is still time to nab the g-pawn with 29.Bh5+ etc.
29...Ke7 30.Bxg7 Rd1+??
This blunder brings matters to a speedy conclusion.
31.Bxd1 Bxd1 32.Kxd1 Kd6 33.Bxh6 Ke5 34.h4 Kd6 35.h5
Ke7 36.Bf8+ 10
Zaremba is in the drivers seat:
5.5: Zaremba
5.0: Hodge, Droge-Germain
Round 7
The champion(s) will come from the top two boards:
1. Zaremba Droge-Germain
2. E. Mandell (4.5) Hodge
Starting with board two, Hodge picked up an exchange just as
the scoresheet became undecipherable. Board one quickly went to a
rook and knight endgame. Droge-Germain had the advantage with a
couple of solid center pawns, but they became overextended and
Zaremba won a piece as Droge-Germain tried to defend the pawns.
Anatoli Zaremba is the Champion. A half-point
behind in second is Larry Hodge. Taking third on
tiebreaks is Javier Aguilar over Sam
Vorhauer.
White misses an opportunity:
Brent Kowalski (1174)
Sheldon Mandell (1099)
Queen's Pawn: Mason, D00
Notes by Tony Palmer
1.d4 d5 2.Bf4!?
Not a mistake but definitely unconventional. One of the oldest
maxims in chess is knights before bishops because the
knights have obvious best squares for development (f3/c3 and
f6/c6) whereas the bishops have many fine choices, depending on
the opening set-up. White does better with 2.Nf3 or entering the
Queen's Gambit with 2.c4.
2...Bf5!?
Same comment. 2...Nf6 is good, waiting to develop the bishop
for now.
3.Nf3
3.Nc3 e6 4.a3 Bd6 5.Bg3 c5 6.dxc5 Bxc5 7.e3 Nd7 8.Nf3 Ne7
9.Be2 00 10.00 Ng6 (Mason-Fritz, Wiesbaden 1880) and
Black had a good game.
3...Nc6?!
But this is less helpful. For queen pawn openings, it's
important to allow the c-pawn to advance. Black has a far better
set-up with ...c6 and ...Nbd7 than blocking the c-pawn with
3...Nc6?!. Better would be 3...Nf6 or 3...e6 intending 4...c5
with a good game.
4.a3 e6 5.e3 a6 6.c4 Bd6 7.Bxd6 cxd6 8.Nc3
This is now more like a conventional Queen's Gambit Declined,
where the exchange of darksquare bishops helps White.
8...dxc4 9.Bxc4 e5 10.00 Qf6 11.dxe5 Nxe5
12.Nxe5 dxe5 13.Nd5 Qc6 14.Rc1!
White is developing with a threat = excellent strategy.
14...Qd6
14...Qd7 should also lose to the winning tactic. Do you see
it?

White to Move
15.Ba2
15.Nc7+! wins a rook, or else the queen for two pieces
15...Qxc7 16.Bb5+! Qd7 17.Bxd7+ Bxd7 18.Rc7 Rd8 19.Qd6 with a won
game for White.
15...Rc8?!
Much better is 15...Rd8.
16.Qf3
16.Nc7+! wins the queen again 16...Qxc7 17.Rxc7 Rxc7 18.Qd6
and the rest is mop-up.
16...Rxc1 17.Rxc1 Be6 18.Nc7+
Still good, but the golden opportunity was lost.
18...Ke7 19.Nxe6 fxe6 20.Qxb7+ Kf6 21.h3!
Wisely protecting the back rank before advancing the rook to
c6.
21...Nh6 22.Rc6 Rb8
This loses two pawns, although Black's position is hard to
hold in any case. 22...Qd1+ 23.Kh2 Re8 24.Qxa6 Qd7 25.Rd6 leaves
Black in a bind.
23.Rxd6 Rxb7 24.Rxe6+ Kf5 25.g4+ Ke4 26.b4 Nf7 27.Rxa6
White has won three pawns and stands to win the endgame.
Black's next quickens the end.
27...Kf3?? 28.Bd5+ e4 29.Bxb7 Ng5 30.Ra5 10
And White closed out the endgame.
Vishnu Rajendran (759)
Forrest Reddick (1061)
King's Gambit Accepted: Knight's Gambit, C34
Notes by Tim McGrew
Sometimes it is instructive to see how a winning position gets
turned into a losing one. White gets a beautiful game in the
opening, but then he suffers from one-dimensional thinking.
1.e4 e5 2.f4
What is the point of the King's Gambit? I suppose some people
think that it is a kingside attack, but that is not the primary
positional aim. The positional idea behind the gambit is to
establish a strong center. White offers the f-pawn as a decoy to
lure Black's e-pawn away from the control of d4.
2...exf4 3.Nf3
Stopping any obnoxious checks at h4.
3...Bc5?
From a static perspective this looks great: Black's bishop
takes up the longest open diagonal on the board. But the bishop
suffers from exposure here -- it will be kicked by d4, after
which that diagonal won't look nearly so impressive.
4.Bc4
This developing move is not bad, but White would do well to
play d4 immediately.
4...Nh6?!
Why this square? Probably Black fears that after ...Nf6, his
knight could be chased by e5. There is an interesting sort of
pattern recognition at work here -- Black sees this pattern but
overlooks the similar pattern that White puts into practice with
his next move.
5.d4
About time! Now Black must retreat.
5...Bd6
Black wants to hold onto his extra pawn -- his only
consolation for the fact that he has no center.
6.00
Perfectly reasonable development. White has a clear advantage
at this point.
6...Ng4
This non-developing move is more or less pointless. But it
draws out a strange reaction from White.
7.h4?
With this move White throws away nearly all of his advantage.
But why is it weak? And why did White play it? Part of the answer
to the first question is that the move weakens the kingside and
wastes time. But another part of the answer lies in the nature of
a lead in development: of all of the sorts of opening advantages,
time is the most easily squandered, and there is usually nothing
left to recover after a bad move or two like this. White played
h4, I think, because he saw two things: the weak pawn at f7, and
the undefended knight on g4. He wanted to play Ng5 to hit both
spots at once. Of course Black could retreat with ...Nh6 covering
f7, but then White could reply with Bxf4, looking very active.
But it would have been better to play 7.e5 at once and grab the
f-pawn without creating any weaknesses or wasting any moves. This
is a forcing move: Black must lose time again, and White will
have a magnificent advantage in space to add to his advantage in
time. Black's knight will probably end up retreating to h6, but
then White can add pawn structure to his assets, e.g. 7...Be7
8.Bxf4 00 9.h3 Nh6 10.Bxh6 gxh6 11.Nc3 and with advantages
in space, time, and pawn structure White has a winning game.
7...c5?
Black misses White's idea. It is important to keep White's
knight out of g5 -- otherwise even a slow plan can work. 7...h6
is not very impressive, but at least it prevents Ng5.
8.Ng5!
Now White seizes the initiative.
8...Nh6 9.Qh5
I would still vote for 9.Bxf4 Bxf4 10.Rxf4 with a clear
advantage for White.
9...g6?
It would be preferable to castle.
10.Qxh6
Now White is clearly winning.
10...cxd4 11.Qg7! Rf8
The moment of truth: White's advantage is overwhelming, both
in position and in force. This is the time to look carefully at
all forcing moves.
12.e5?!
A step in the wrong direction. White sees that he can knock
Black's bishop around, but there is something better here.
12.Bxf7+! is the knockout blow. It isn't too hard to calculate
things out to mate here after 12...Ke7 13.Bxg6+ Rf7 14.Qxf7#. But
even if White found this difficult to visualize, the capture on
f7 should have seemed natural on general principles.
12...Bc5
Black is really in an intolerable situation so there is no
sense criticizing his moves.
13.Rxf4?
Missing a second shot at the f-pawn. 13.Bxf7+ Ke7 14.Qf6#.
13...d6
This still doesn't stop the mate!
14.Nxh7
Strike three. White is still winning, though. 14.Bxf7+ Kd7
15.Be8+! Kxe8 16.Rxf8#.
14...d5
I wonder whether Black set this up on purpose...
15.Qxf8+?? Bxf8
Oh agony! And yet, unbelievably, White should still be winning
here.
16.Bb5+??
This throws away the win. 16.Nf6+! Ke7 17.Nxd5+ Kd7 18.Rxf7+
Kc6 19.Rf6+ Kc5 20.Nd2!! (White threatens 21.b4#.) 20...a5 21.b3!
Now the threats of 22.Ba3# or 22.Ne4# cost Black his queen. An
amazing line!
16...Bd7
Black plays the most natural move, but this boxes in the king.
16...Nc6 would force White to take a perpetual check: 17.Nf6+ Ke7
18.Ng8+ Ke8 19.Nf6+=.
17.Bxd7+??
This automatic capture finally lands White in a lost position.
Unbelievably, 17.Nf6+ still works: 17...Ke7 18.Nxd5+ Ke6
(18...Ke8? 19.Nf6+ Ke7 20.Bxd7 Nxd7 21.Rxd4! wins material since
21...Qb6? drops the queen to 22.Nd5+ etc.) 19.Bc4! Kxe5 20.Rxf7!
and White threatens 21.Bf4+ Ke6 22.Nc7#.
17...Nxd7 18.Rxd4 Qb6 19.c3 01
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