MICHIGAN CHESS ASSOCIATION

Michigan
January
February
2001
Chess
Online
Chess Advice
by by Sean C. Stidd
    Our first question for this issue comes from S.R. of Michigan. He writes: “According to a book I own, Black loses after the moves 1.e4 e5 2.Nf3 Nf6 3.Bc4 Nxe4 4.Nc3 Nxc3 5.dc d6 6.Nxe5 de 7.Bxf7+. But in a game my opponent instead played 6…Qe7, and I lost! Was the book wrong, or should I have won?”
    White has played the Boden-Kieseritzky gambit, and after 5...d6? he has two ways to win. Easier to remember is 6.Ng5 Be6 7.Bxe6 fxe6 8.Qf3 (Keres), when the threats at f7 and b7 are already decisive. 6.Nxe5 is more spectacular, but after the best defense 6...Qe7 the position requires precise handling. Let’s take a look after 7.Bxf7+ Kd8:
    The winning line for White begins with the stone-cold 8.0-0! Black wins the knight, but after 8…Qxe5 9.Re1 his king and queen are badly placed and he has no way to defend the three squares (e8, g4, and above all g5) he would need to hold his position together. 9...Qf6 fails to 10.Re8+ Kd7 11.Qg4+ Kc6 12.Bd5+! Kxd5 13.Qe4+ Kc5 14.Be3+ and mates. The only other try to hold the position together, 9...Qf5 (or 9...Qb5 10.a4 Qf5), fails to the shot 10.Re8+ Kd7 11.Be6+ Kxe8 12.Bxf5 Bxf5
    With a rook and two minor pieces for queen and pawn, this may not look so bad at first. But White can win a piece back by force, and then his “fully operational battle station” (the active queen) settles the matter. 13.Qe2+ Be7 (king moves don’t work either: 13...Kd7 14.Qb5+ Nc6 15.Qxf5; or 13...Kd8? 14.Bg5+ Kc8?? 15.Qe8#; or 13...Kf7 14.Qf3 with attacks on f5 and b7/a8)
    14.Bg5 Nc6 15. Bxe7 Nxe7 16.Re1 Kd7 17.Qxe7+ Kc6 and White is winning.
    There is one more clever try for Black, but it doesn’t quite work either. Going back to the first diagram, 8.0-0 Qxe5 9.Re1 Bg4!? is refuted by 10.Rxe5! Bxd1 11.Bg5+ Kd7 12.Rxd1. The d6 pawn is pinned, leaving white up a pawn with the bishop pair and better development! This is Black’s best, but White should easily win here too. The moral of the story? Don’t play 5…d6 against the Boden-Kieseritzky Gambit! 5...f6 and 5...c6 6.Nxe5 d5 both offer Black much more.
    As long as we’re on the subject of older openings, many scholastic players have asked me about the Scotch Gambit position after 1.e4 e5 2.Nf3 Nc6 3.d4 ed 4.Bc4. Two Knights players can simply play 4...Nf6, but what if you prefer the Italian? After 4...Bc5, 5 0-0 d6 (5...Nf6 is the Max Lange) gives Black a fine game, while 5.c3 Nf6 leaves nothing better than 6.cd Bb4+, the Giuoco Piano. But what if White tries 5.Ng5?
    This premature assault isn’t covered in NCO or BCO2, although Marache’s 1866 Manual of Chess covers it. Black should reply 5...Nh6, after which White can try:
    A) 6.Nxf7 Nxf7 7.Bxf7+ Kxf7 8.Qh5+ g6 9.Qxc5 d5 (the thematic move for Black in many open games; 9...d6 is also playable)  10.Qxd5+ Qxd5 (10.ed Re8+ 11.Kd1 Re5 12.Re1 Rxd5 13.Qc4 Be6 14.Qe2 Qf6 15.Bf4 Nb4 and White has problems) 11.ed Nb4 12.Na3 Bf5 13.Kd1 Rad8 lets Black win back his pawn and maintain a better position.
    B) 6.Qh5, “Count Vitzhum’s Attack”, should leave Black with no problems as long as he keeps careful track of the e6 and f7 squares in the opening. The easiest way to get a good game is 6...Qe7 7.f4 d6 8.h3 Bd7 9.0-0 0-0-0. If Black wants, s/he can play more ambitiously with 9...d3+ 10.Kh1 dc 11.Nc3; this is sound and wins a second pawn, but also accelerates White’s attack, which is all White is playing for in this line anyway.
    These old open games take some tactical knowledge, but once they’re mastered Black usually has little to fear. With this lacuna in the standard opening references filled, Black should be ready to face the Scotch Gambit confidently with 4…Bc5!
    Coming back to the twentieth century, a die-hard Dragoneer inquired about the tricky lines in the Yugoslav attack where White does not play an early Bc4. Our reader found himself frustrated after the moves 1.e4 c5 2.Nf3 d6 3.d4 cd 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 0-0 8.Qd2 Nc6 9.g4!? Qa5?! 10.0-0-0 Ne5?! 11.h4  11…Bd7? (11…Be6 is better now) 12.h5 Rfc8 13.hg hg 14.Kb1 Nc4 15.Bxc4 Nxc4  16.Nb3.

LINE OF PLAY WITHOUT  9.Bc4
    Here our reader Tim had the horrifying realization that he was in a known position two tempos down! Compare this well-known line from NCO: after 9.Bc4  Bd7 10.0-0-0 Qa5 11.Bb3 Rfc8 12.h4 Ne5 13.g4 Nc4 14.Bxc4 Rxc4 15.Nb3, White is thought to have a slight advantage, with 15...Qc7 being the standard reply. In our reader’s game, however, White has already played h5 and hxg6, giving him a decisive attack. In the Dragon, even one tempo is usually the difference between a win and a loss;

LINE WITH 9.Bc4 AND 11...Qa5
    If either side gives up two moves in this critical attack the game should be over. And in the first diagram White has a forced win! If Black tries 16…Qc7 by analogy to normal play in the second diagram, White plays 17.Bh6 Bh8 18.Bf8!! Rxf8 (18...Kxf8 19.Rh8+ Ng8 20.Qh6+) 19.Rxh8+! Kxh8 20.Qh6+ Kg8 21.Rh1 Nh5 22.gh and Black will be mated: 22...Rc8 fails to 23.hg fg 24.Qxg6+ Kf8 25.Rh8#, 22...f5 hg & mates, and the desperate 22…g5 is met by 23.Qxg5+ Kh7 24.Rg1, mating in three. 16...Qd8 is better, but still loses.
    The solution to this problem for Black lies in knowing that unless White has played Bc4, the knight maneuvers c6-e5-c4 and c6-a5-c4 are unacceptably slow against the Yugoslav attack. Fortunately, there are different plans available; if White refuses to put his bishop where Black can strike at it, Black should do something else with his knight instead – like trade it off! Returning to the position after 9.g4, 9…Qa5 is perhaps too committal; at best it transposes to normal lines, and in a game Belakovskaia – Paasikangas, 1994 Moscow Olympiad, last year’s U.S. Women’s champion seemed to have few troubles achieving her aim after 10.Nb3 Qc7 11.g5 Nh5 12.Nd5 Qd7 13.0-0-0 Rd8 14.h4 Rb8 15.Nf4! NCO prefers 9...Be6; some possible continuations then are:
    A) 10.Nxe6 fe 11.0-0-0 Ne5 (because of the half-open f-file, the pawn on f3 is weak, so in this case the knight can still go to this square usefully) 12.Be2 [with compensation].
    B) 10.0-0-0 Nxd4 (since White is playing to defang c6-e5-c4, why not just trade it off and open the c-file?) 11.Bxd4 Qa5
        B1) 12.Kb1 Rfc8! (White threatened 13.Nd5! forcing 13...Qd8 Now Black threatens 13…Rxc3 and 14…Qxa2+) 13.a3 Rab8 14.h4 b5 15.h5 b4 and Black is better. 
        B2) 12.a3 Rab8 13.h4 b5 is equal after 14.Nd5 Qxd2+ 15.Rxd2 Bxd5 16.ed Rb7.
    C) 10.h4 d5!? (Tarrasch: “A thrust on the flank should be met with a counterblow in the center!”) 11.0-0-0 Nxd4 (again trading off rather than maneuvering) 12.Bxd4 de 13.g5 Nh5 14.Bxg7 Qxd2+ 15.Rxd2 Kxg7 16.Nxe4 =.
    9...d5!? is also the best way to respond to  9.0-0-0, the more common alternative to 9.Bc4. Note that, aside from attacking the king, the move 9.Bc4 is designed to prevent Black from playing the 9...d5 line. For those complicated variations, I refer the reader to a standard opening book. The important point for now is that unless (as in line A) some new feature of the position emerges to justify the knight jaunts to e5 or a5, don't waste the time – trade the knight off instead. So in Tim’s game I would recommend 9...Be6 instead of 9...Qa5, but after playing 9...Qa5 10.0-0-0 he should have played 10...Nxd4 10.Bxd4 Be6 (transposing to line B) rather than 10...Ne5.  Consider this position which gives Black good counter chances.
    One more question may be left in your minds after this: if it’s so good to trade the knight off at d4 in lines without 9.Bc4, why not do it right away? If White has castled queenside, this is acceptable play, and 9.0-0-0 Nxd4 is one of the standard lines. But if you hack off the knight before White has castled queenside, it becomes much safer for White to leave his king in the center and gain a crucial tempo for the attack – which is the last thing we want in the Dragon! A sample line here is 9.g4 Nxd4 10.Bxd4 Be6 11.h4 Qa5 12.h5 Rfc8 13.hg hg 14.a3; White is better here, will probably not need to castle at all, and meanwhile his attack on the king is going strong. He can play his KB to a useful attacking square like d3 without worrying about the Black QN, or even leave it on f1 a while longer in case Black tries ...Bc4, trading off without losing time.
    That’s it for this installment of Chess Advice! Openings – middlegames – endings – history – whatever you want, we’ll cover it for you here. Remember, you can send questions anonymously if you don’t want it known that some questionable play was yours. Email them to Don at mca-editor@home.com, or post them to me at Sean C. Stidd, 512 N. Seventh St. #1, Ann Arbor, MI 48103. We’ll find you some answers.
© 2001 Sean Stidd
TOP
© 2001 Michigan Chess Association
COVER

[Home] [Tournament Calendar] [Scholastic Section] [Expiration Look-up]
[Archives] [Contacts] [Clubs] [Memberships] [Links] [More...]
© 2010 Michigan Chess Association. All Rights Reserved.