MICHIGAN CHESS ASSOCIATION

Michigan
July
August
2001
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Chess Advice
by Sean Stidd
    The moral of this month’s column is: be careful what you ask for, ‘cause you just might get it. (Also: kids ask the hardest questions!) After asking for middlegame and endgame questions last month, Henry Lawrence sent this one in on behalf of his daughter Charlotte: “I'm a second grader just learning chess and I need help with the mating combinations.  I can handle most everything up to King and Bishops vs. King, but I am having trouble with King and Queen vs. King and Rook.  Can you give me a hint?”
    First the good news: If the player with the rook does not have an immediate draw or mate, the player with the Queen has a forced win.  So if you’re the weaker side going into this ending, look long and hard for tricks. If you don’t find one, all you can do is defend and hope for enough errors from the queen to get a draw by the 50-move rule. Here’s a nice example of a tricky draw for the rook side (Berger 1889, taken from Batsford Chess Endings, the best one-volume ‘simple’ endgame manual I know and the source for much of this column):
    Black to play draws with 1…Rh7+ 2.Kg2 Rg7+. The King can’t go to the f-file because of 3…Rf7, pinning the queen, so he has to continue up the g and h files. But after 3.Kh3 Rh7+ 4.Kg4 Rg7+ 5.Kh5 Rh7+ 6.Kg6 Rh6+! forces a draw: 7.KxR is stalemate, and moving the king loses the queen.
    Now for the bad news: in many positions the rook player can defend for a long time. This is not an ending for the weaker side to resign immediately. In the hardest positions, it can take as long as 31 moves to complete the mate or win the rook. Robert Wade notes that when computer ending databases first appeared in the ‘70’s, GM Walter Browne took one on with the strong side in this ending. He failed to win it the first time, and he only won on move 50 the second!
    The general technique for winning this ending involves forcing the king to the side of the board, where it will eventually be possible either to mate him or win the rook. To do this, you have to take squares away from the king, either by controlling them with the queen or setting up a trap - so if the king moves to that square, you’ll be able to win the rook with a fork. While you’re doing this, make sure not to let the rook side pin queen against king or x-ray check! Here are examples of the basic concepts:
    This ending is easiest to win for White with 1 Qg2. Where can Black go? The queen has taken away all the king’s squares except for h5. But after 1…Kh5 2.Qg3 (same idea) Kh6, 3 Qg6 is mate!
    In this position, 1.Qa6+ wins instantly for White. Why? Because the four squares the Black king can move to, b8, c7, d7, and d8, all allow White to follow this with 2.Qd6+, forking the king and the rook on c4.
    Weaving these two themes together, you should eventually be able to get the king to the side of the board, and then it’s only a matter of time until you can give mate or win the rook. Here’s the kind of position to aim for (Philidor 1777):
    No matter what Black does, White can win the rook or mate in five moves. 1…Kh6 2.Qf8 “pins and wins”, so Black must try a rook move. But these are all hopeless too. 1…Rg3 for example can be met with 2.Qe4+ Kg8 (2…Kh3 3.Qf4+) 3.Qc4+ Kh7 4.Qh4+, while 1…Rc7 is refuted by 2.Qh5+ Kg8 3.Qd5+ Kh7 4.Qd3+ and 5.Qd8+. In both cases Black must lose the rook to avoid mate on f7 or g6. The same ideas can be used to refute every other Black rook move – try it for yourself and see!
    Sometimes, as with the difficult but learnable king, bishop, and knight vs. king ending, there is a definite technique for walking the long path to mate. The queen and rook are so mobile that a precise formula is harder to come by. (If readers know one, I’d be very interested!) But with some practice you should learn to put these principles into effect! Take the queen against your computer (or your father!) and see how you do. To help you get started, I’ve provided two more detailed examples of how White can maneuver the Black king to the edge of the board and win the rook or mate.
    (Strohlein 1970) 1.Qf4+ Ke2 (not 1…Kd3 Qe4+ winning the rook) 2.Ke4 (avoiding the pin!) Rf2 3.Qc1 Rg2 4.Qc2+ Kf1 5.Qd1+ Kf2 6.Kf4
    See how Black is completely boxed in? 6…Rh2 7.Qd4+ Kg2 (7…Ke2 8.Qb2+) 8.Kg4 Kh1 (8…Kf1 9.Qd1+ Kf2 10.Qf3+ Kg1 11.Qe3+ (11.Kg3? Rh3+ stalemate!) Kf1 12.Kg3) 9.Qe4+ Kg1 10. Kg3 Rf2 11.Qe3 Kh1 12.Qe1+ (again, QxR is a draw!) Rf1 13.Qxf1#. Here’s another:
    (Wade 1993) 1.Qc6 starts hemming the king in and controls a nice, long diagonal. What can Black do? Checking doesn’t help: after (1…Rg4+ 2.Ke5 Rg5+ 3.Kf4), all black has really done is put White’s King in a place where it takes g3, g4, and g5 away from Black’s rook. So she tries instead 1…Rh5 2.Qc7+ Ke6 3.Qd8 (see how she keeps restricting the King’s movement?) Kf7 4.Qd6 Rf5 5.Ke4 (bringing the King in closer) Rf1
    6.Qd3 Rf6 7.Qd7+ Kg6 8.Ke5 Rf7 9.Qg4+ Kh6 (now he’s on the edge!)
    10.Ke6 Rg7 11.Qd4 Rg5 12.Kf6 (moving in!) 13.Kf7 Kh5 14.Qh8+ Rh8 15.Qc8
    On c8 the queen keeps Black’s king on the h-file. There is no escape: 15…Rh7+ 16.Kf6 Kh4 (16…Rh6+ 17.Kf5 Kh4 18.Qb7) 17.Kg6 and the rook falls to 17…Rh5 (or 17…Ra7) 18.Qc4+ or 17…Re7 Qd8.
    Patience, a sharp eye, and practice will bring you wins in these positions.
    In conclusion, let me say a few words about Queen vs. Rook and Pawn(s). The pawn or pawns make things even more complicated. Almost always the queen is still playing for the win in these endings, but the player with the rook has more opportunities to make a fortress and draw. Usually the king will hide near the pawn(s) and use the pawn to provide support points for the rook, while the queen will try to infiltrate behind the pawns in order to eventually force the king away. This will have to be a subject for the future, but for now let us note: White to move in the following position has a draw (by the technique of shuttling the rook between d3 and f3, where it is supported by the pawn):
    But if you move all the pieces except the queen up one rank, Black can win by infiltrating behind the e3 pawn!

Send your questions via email to: mca-editor@home.com.  I look forward to hearing from you!
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