MICHIGAN CHESS ASSOCIATION

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July
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2001
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Kasparov at Odds
by Mervin Draper
Many grandmaster games contain chess lessons in miniature. If you want to improve as a player, you have to do more than just play the game; you have to find ways to study the history of the game and try to understand the way it is played today. Spending time analyzing classic and grand master games is a richly rewarding  way to increase your chess ability. Remember, players, 
including many with immense chess talent, can't learn everything at once; as we acquire chess knowledge, we understand more. Additionally, as with any sport, there is a day to day satisfaction of keeping abreast of current events and relating them to the history of the game.
Following the chess career of Gary Kasparov is an interesting way to study chess. Though no longer the World Champion, he remains a newsmaker. In breaking through the 2800 level, he has achieved a higher rating than any other player in chess history. Any of us can learn valuable chess ideas from his games.
Recently, Kasparov concluded a 4 game charity match with Terence Chapman, an English businessman and soft wear developer. The match took place April 21st-22nd 2001 at Simpson's-in-the-Strand, an historical chess site and restaurant in London, England. On Sunday 22, 2001 Chapman defeated Kasparov in the third game of the four game match. Chapman also drew one game (in itself quite a feat) while Kasparov won two games to take the match. 
To make the match more interesting, Kasparov played the match at two pawn odds with a time advantage of 90 minutes for Chapman to 60 for himself. Such giving of odds harkens back to earlier times when there weren't as many strong players or organized events as there are today. Stronger players such as Paul Morphy had to give odds to drum up competition. 
Chapman is  certainly an able player, but  hewas out of practice and nowhere close to Kasparov's playing strength when the match was arranged. Nevertheless, since two pawns are usually enough to win a game between equals, Kasparov was making a considerable concession to Chapman who had held the British under 14 Championship and the London under 18 championship. 
With two pawns removed, Chapman had winning material on the board.  A single pawn is minimal mating material in chess since it can be promoted to queen and easily accomplish mate. With a second pawn as insurance, all Chapman had to do was exchange material evenly and march or fight his pawn up to the queening row. On his part, Kasparov had to rely on tactical ability, talent, and experience to over come the material difference.   Exchanging down makes any pawn imbalance felt; indeed, this is the usual winning method in most games, but in an odds game the winning advantage exists from the very first. 
The difference in thinking time, 60 to 90, was not as an important concession as the two pawn odds. Once a player of Kasparov's strength has a winning advantage, no amount of additional time will make much of a difference in the out come. In the game he lost, Kasparov didn't use his time wisely, spent too much time on a few moves and got into time pressure while Chapman held his advantage and played carefully Chapman used the time before the match to prepare by playing in several tournaments in the United Kingdom He also practiced playing games at odds with other leading English players to get up to speed and get a feel for odds games. 
To play through  the following game, remove Kasparov's a and b pawns. Notice that removing these pawns solves some of Black's queenside development problems, so it was not all grim for Black.  Playing the game through as you read will help you  get the most out of the rest of the column. Set up the game on a computer or your board and play it through.  Notice, I do not discuss each move because of space considerations, but consult the diagrams as you work it out, paying special attention to the annotations. 
Terence Chapman
Garry Kasparov
Game Three
Odds Game: Remove Black's a-pawn & b-pawn
Notes by Mervin Draper
1.e4 Bb7 
Black can begin his counter attack right off the bat because of the absence of his a and b pawns.
2.d3 e6 
Defending pieces and pawns with other pawns is the most economical of defenses.
3.Nf3 d6 4.g3 g6 5.Bg2 Bg7 
White strives to reach a King's Indian Attack position, sound in development but a little passive. Both players are engaged in rapid development as they should be.
6.O-O Ne7 7.Nc3 O-O 8.Be3
 
Chapman is implementing his plan to exchange pieces evenly to make the weight of the pawns felt. He wants to back up his bishop with 9.Qd2 followed by 10.Bh6 Bxh6 11Qxh6. Two bishops come off the board and White's Queen occupies a major hole in Black's kingside. Kasparov acts to avoid the bishop exchange that he can't afford. 
8...h6 9.h4 Nd7 10.Qd2 Kh7 
This protection of the h pawn is very instructive It's not too pleasant to have your opponent's queen as an unwelcome guest.
11.Rfe1 Qc8 12.a4 f5 
Chapman has developed his pieces and now mobilizes his pawns.
13.Nd4 Nf6 14.exf5 Bxg2 
Chapman begins an attack on e6 Kasparov moves to protect e6 and transfer pieces to the kingside for an assault on White's king. He has to open lines to the White king and get in tactical shots. White has forced a bishop exchange.
15.fxg6+ Nxg6 
Chapman found an inbetween move to further reduce material and breech Black's kingside.
16.Kxg2 c5 17.Nde2 d5
 
Chapman has gained another pawn, but Kasparov has begun a counter attack. Both e5 and c5 attack the d5 knight. Kasparov's choice of moves opens the long diagonal to domination by Black's queen. White's king is also on the long diagonal, an inviting target indeed. Black threatens to fork White's knight and bishop with pawn to d4. Black also has the threat of moving a knight... Nf3 and if Kxf3, the other knight moves to Ne4 with discovered check, winning the queen. 
18.h5 Ne5 19.d4 Neg4 
A white plan at this point might be, Qd3, and Nf4, Ng6 with a strong attack. In the game white doesn't follow this plan and exposes his queen as more of a target. His queen advance puts more pressure on Kasparov to make further exchanges.
20.Qd3+ Kg8 21.Qg6 e5 22.Bxh6 Nxh6 23.dxe5 Nd7 24.Nf4 Rxf4
 
Kasparov sacrifices the exchange to use the f8 square as a launching pad to target White's Queen. This was a desperate idea. White is already ahead in material and positional considerations. It was a gamble, but a recapture would double White's pawns on the f file and aid in blockading White's pawn structure. Subsequent play reveals that this was a clearing sacrifice. White also took a risk when he advanced his queen rather than maneuvering and trying to exchange his knights.
25.gxf4 Nf8 26.Qg3 Nf5 27.Qh3 Qe6 28.Nb5 Rd8 29.a5 Qf7 30.a6 Ne6 31.Kg1 Nxf4 32.Qg4 Nh6 33.Qh4 Kh7 34.a7 Rg8 35.a8=Q Bxe5+ 36.Kf1 Rg4 1-0.
 
In the remainder of the game we see further liquidation of material and Chapman's queening of the a pawn. In the end, the odds, the difference in thinking time, Chapaman's preparation, and White's first move advantage all worked against Kasparov; he could not hold his game and resigned. Commentators have pointed out that on 28...Ra7 Kasparov would lose his queen.
    Grandmaster games can be found in chess books, magazines, newspaper columns, and on line. If you have chess questions, or comments about this column, you may contact me at  PJDBAD@aol.com. See ya' at chess club! 

The Ionia Chess Club meets every Thursday evening from 6 to 10 pm at:
Ionia Armory Community Center
439 West Main Street, 
Ionia, Michigan 
48846
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© 2001 Michigan Chess Association
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